Alchemist (Core p. 52)
Backer. With ready access to high-quality elixirs and a modest selection of support spells and effects, you thrive in the company of others.
Astral Magus (HB – Astral Magus)
Wildcard/Backer. Your class abilities often provide direct or indirect support to your teammates, though your specific role largely depends on your choice of spells and how you use them.
Baron (BofH – p. 29)
Combatant/Baker. You’re a lion in battle. You inspire trust, or at least cooperation in others, and your personal resources give pause to those who would stand in your way.
Beastmaster (Core p. 53)
Specialist. You’re an expert wilderness survivalist, protecting your party when they’re away from home. You’re also an unparalleled animal trainer, commanding many specialized helpers.
Bloodsworn (Adv. Comp p. 108)
Backer/Combatant. The Bloodsworn is steward to the party’s most vulnerable members, shielding them from the slings and arrows (and blades, bullets, and ballistae) of common foes. He also pretty consistently kicks the crap out of the bad guys.
Bone-Waker (HB – Bone-Waker)
Wildcard. The Bone-waker can fulfill many possible roles depending on skill distribution and ability use. Carrying around several bags of bones for a quick bonebinding before combat can even work a semi-combatant role into the mix.
Broker (BofH – p. 30)
Backer. With an overflowing pack you always have the gear your party needs on hand. Your real strength, however, is finding the party more riches, whether in the Grand Bazaar or the deepest dungeons.
Deadeye (Adv. Comp p. 109)
Combatant. The Deadeye is a patient, careful stalker, biding his time for the perfect moment… to shoot his targets to death.
Death Dancer (BofH – p. 31)
Combatant. With twin blades flashing you are totally at home in the middle of a melee.
Drunken Fighter (BofH – p. 32)
Combatant. The Drunken Fighter is a strong combatant, especially when he’s deep in his cup.
Edgemaster (Core p. 55)
Combatant/Backer. You view combat as a performance, every swing and thrust a calculated step toward ultimate victory. It isn’t enough to merely win the day, however — not when others can learn from your decisions.
Feral Heart (BofH – p. 33)
Combatant. Between your body-twisting transformations and your ever increasing mastery of scaring people half to death you turn the battlefield into a canvas of blood and guts.
Force of Nature (Adv. Comp p. 111)
Combatant/Wildcard. The Force of Nature captures the fury of raw elements boiling in his blood, performing spectacular maneuvers and sending his foes flying to the cheers of his teammates. Like the physical world, the Force of Nature is a diverse character, his powers manifesting in many incredible ways
Gallant (Adv. Comp p. 113)
Combatant/ Backer. The Gallant is a gentleman warrior, cunning in speech and battle. He relies on his honed political acumen and sophisticated swordsmanship to advance his status and that of his chosen companions.
Golden Lion (BofH – p. 34)
Combatant. The Golden Lion lives for the thrill of battle and the accolades of triumph. With his emphasis on the Path of Honor he is often surprisingly resistant to mental manipulation. His preference for fast paced, mobile combat is best served on the open field but he remains highly dangerous even in tight quarters.
Golem Master (HB – Golem Master)
Wildcard. As a spellcaster your variety of spells can give a wide range of functionality to the party. Also, a large, strong golem will likely give the party a good fighter.
Hexer (SBP p. 9)
Backer/Talker . Your curses and charms can cripple enemies in combat, leaving them unsure whether the gods themselves have forsaken them . Just as handily, you can turn your gifts toward success away from the battlefield, offering your party great and unexpected benefits at the most opportune of moments .
Infernalist (C2A – Infernalist)
Specialist. The Infernalist pays a heavy price for his magical might and must make the most of it before his demonic debt comes due .
Inquisitor (C2A – Inquisitor)
Solver/Talker . The Inquisitor is a divine bloodhound, tasked with sniffing out dissent and sacrilege through perseverance, guile, and sometimes, direct force .
Mist Dancer (C2A – Mist Dancer)
Specialist . As a competent spellcaster and an accomplished infiltrator, the Mist Dancer grants expertise with subtlety and misdirection . He’s an exceptionally talented scout, entering (and escaping) nearly any trap or situation with none the wiser .
Monk (Adv. Comp p. 114)
Wildcard/Combatant. The Monk’s role is largely defined by his Sacred Vow and the Path he walks: he may become a righteous defender, a healer, or something else entirely. Like all of his kind, however, the Monk is a strong unarmed combatant wielding incredible power so long as he remains true to his convictions.
Monster Slayer (Adv. Comp p. 116)
Combatant. The Monster Slayer specializes in close combat with deadly creatures. He triumphs through incredible durability and decisive offense.
Mystic of Nog (HB – Mystic of Nog)
Combatant. At the cost of more powerful, more frequent casting the Mystic of Nog instead becomes a solid second line warrior. In addition to his permanent attribute boosts, his spattering og magical abilities allow for surprising healing capabilities, thick hide, and a selectable ability that can focus on mobility, breaking things, and more.
Night Cloak (BofH – p. 35)
Combatant. Sneaky and deadly, the Night Cloak is a capable combatant at low levels and a bag of tricks at higher levels.
Opportunist (BofH – p. 37)
Backer/Combatant. The Opportunist’s control of the battlefield gives his allies a welcome boost bot even without them, he’s a threat all his own.
Paladin (Core p. 56)
Wildcard/Combatant. Your role is shaped by your beliefs, though your willingness to fight for them always shines through.
Ruin Runner (BofH – p. 38)
Backer. The Ruin Runner is very good at getting the party from point A to Point B, especially across hazardous terrain – and continues to be useful at the destination.
Rune Knight (Core p. 58)
Combatant. Your enhanced arsenal, unique fighting abilities, and a moderate complement of spells, make you a powerful addition to any adventuring party
Sentinel (BofH – p. 39)
Backer/Specialist The Sentinel keeps his team alive and makes sure that the “deadly” part of “deadly environment” applies only to their enemies.
Shadowdancer (HB – Shadowdancer)
Specialist. The shadowdancer is a practiced deceiver, using stealth, misdirection, and magic to gain access to almost any location.
Shinobi (C2A – Shinobi)
Wildcard/Combatant . Each Shinobi is a product of special clan training but all are dangerous warriors relying upon mobility and misdirection to overcome their enemies .
Skirmisher (C2A – Skirmisher)
Specialist/Backer . You turn the battlefield against your enemies and give your party an advantage in nearly every fight .
Spellthief (HB – Spellthief)
Specialist/Wildcard. Spellthieves can fill any number of diverse roles in an adventuring group, depending on the skills and abilities of the other members of the party.
Swashbuckler (Core p. 59)
Talker/Combatant. While your fighting skills are excellent, you really stand out when you can parley — especially with those you’ve amazed with your exploits!