Master Classes

Arcane Savant (SBP p. 10)
Specialist . Your contribution is initially defined by your mastered Discipline, which lets you exploit a very narrow range of magic for maximum effect . 
Avatar (C2A – Avatar)
Backer/Wildcard . How the Avatar manifests his power depends upon his most deeply held beliefs, yet his allies are sure to always benefit greatly from his presence and counsel.
Dragon Lord (Adv. Comp p. 118)
Combatant/Specialist. With great strength, devastating breath, and ferocious natural attacks, the Dragon Lord is a combat powerhouse, but he also evinces the greatest traits of his birthright, evoking awe and reverence wherever he goes.
Dread Pirate (BofH – p. 41)
Backer/Combatant. You’re no slouch with a sword, but your real strength is in battle plans and your ever loyal crew.
Knightmare (BofH – p. 42)
Combatant. The Knightmare is… well, a nightmare on the battlefield, striking fear into his opponents and utilizing every advantage he has in order to strike them down mercilessly.
Legendary Avian (BofH – p. 43)
Wildcard. Though you pick up some combat capabilities thanks to the sharp beak and mighty pinions, your flight mobility is what makes you a capable and useful team member in all kinds of situations.
Legendary Blenno (BofH – p. 44)
Wildcard. Your flexible form is an asset in a wide variety of contexts: it’s all in how you use it.
Legendary Centaur (BofH – p. 46)
Combatant. A natural warrior who is well versed in using the leverage and bulk of his larger lower body to handle massive weapons with ease, the Legendary Centaur takes this to the extreme conclusion, by knocking down pretty much everybody he hits, kicks, impales, and so on.
Legendary Eno (BofH – p. 47)
Combatant. You are the poster child for a savage, animalistic humanoid predator race.
Legendary Kobold (BofH – p. 48)
Wildcard. You got to where you are by fighting the smart fight and using your tactical skills to enhance others around you. On the other hand, your quick fingers and race’s tireless work ethic are just as good at disarming traps and picking locks as theyu are at setting up those same traps to your benefit.
Legendary Nymph (BofH – p. 49)
Backer/Wildcard. Your abilities as a muse definitely support the role of a backer but the party role that you filled previously probably isn’t diminished much by this class.
Legendary Warg (BofH – p. 51)
Wildcard. As a Legendary Warg, most of your abilities make you better at what you already could do. However, what exactly you ‘already could do’ is a very open book indeed. Players who like feats and high attributes will take the most pleasure from being a Legendary Ward.
Legendary Were-Touched (BofH – p. 52)
Specialist/Wildcard. As a Legendary Were-touched advances, he becomes more resistant to the world’s dangers, but mostly he becomes more adept at the things he could do before entering the class.
Legendary Wingling (BofH – p. 53)
Combatant. The Legendary Wingling is an effective combatant against opponents that are larger than him, which is most of them.
Lore Master (BofH – p. 54)
Backer/Combatant. Your versatility allows you to support your team mates with a combination of offense and defense, as well as helping in numerous fields off the combat field.
Maestro (BofH – p. 55)
Backer. Helping hand makes you the ultimate assistant to others and Inspiring Leadership, Battle Planning, and Force Multiplier ensure that you contribute to combat across the board.
Praetorian (BofH – p. 57)
Combatant/Solver. You’re formidable on every battlefield, but you truly dominate the ones of your choice. When the enemy seems elusive and the situation impenetrable, your party looks to your to pick up trail and turn the strength of your opponents against them.
Regent (Adv. Comp p. 120)
Talker/Backer. The Regent commands vast political capital and great respect from the people of the land.
Spirit Singer (Adv. Comp p. 121)
Backer. The Spirit Singer guides his fellow heroes through mortal danger with great wisdom and the uplifting songs of the ancients.
Witch Hunter (C2A – Witch Hunter)
Specialist . A Witch Hunter is a deadly hunter of prey both divine and arcane . Every one of them is purpose-built to endure magical assaults and not only survive but unleash just as much vengeance in return . 
Wind Knight (Adv. Comp p. 122)
Combatant/Backer. The Wind Knight leads his allies from the front, urging them to glory and running down enemies from above.

Master Classes

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